The idea with the normal map texture (mapping) is to simulate uneven surfaces using a virtual (non-geometry) texture map. The actual texture is a set of 3d vectors encoded as color.
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The idea with the normal map texture (mapping) is to simulate uneven surfaces using a virtual (non-geometry) texture map. The actual texture is a set of 3d vectors encoded as color. The diffuse texture is the oldest one of all the textures that are used in 3d computer graphics. Back in the time when the hardware was quite limited, all the geometry was covered with only this texture. Let’s explore applications and tricks regarding the subject! One of the main aspects of good graphics in 3d computer games are the textures. Why you may ask? Well, draw a hell of a great object in 3d, but, without textures, it will look very bare, minimal, uninteresting. Now, if you put a very nice texture mapping even on a simple cube, it will kick ass. Continue reading Creating 3d texture assets – tips and tutorials If you ever wondered how your desktop/laptop computer calculates and presents all the 3D graphics you see, if you are a beginner and want to learn how – this is the article for you! In order of understanding how geometry is displayed on your computer screen, may it be 2d or 3d, one needs to understand what math people came up with to simplify our life. |
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